What is the maximum damage for the different levelled weapons?
Bazooka
The bazooka is one of the basic weapons that you start out with. While its damage isn’t the best, and doesn’t get that much more powerful as you upgrade it, it still remains a good weapon to use, as it is accurate (excepting the really long shots). To fire, simply aim (the white trail line is very useful), and fire. The blast radius is very small.
It takes 2 shots to kill a basic robot, and as you can see from the figures below, you need to upgrade to level 4 before it can kill a basic robot in 1 hit. For firing short distances, the white pointer trail should be good enough. For longer distances, increase the power (move the mouse away from your avatar for a stronger shot), and flatten the curve of the white pointer trail. Basically you want to shoot the enemy in the stomach as hard as you can.
Level 1: 25 damage **Starter Weapon**
Level 2: 31 damage 20 Opal, 20 Agate, 20 Steel, 20 Zinc
Level 3: 38 damage 35 Opal, 35 Agate, 35 Steel, 35 Zinc
Level 4: 44 damage
Level 5: 50 damage 100 Opal, 100 Agate, 100 Steel, 100 Zinc
Grenades
These green babies are your other starting weapon, but they are not as accurate as the bazooka.
To fire, aim and throw. However, when the grenade lands, it bounces … the longer the grenade falls down from the apex of its path (the top of the curve or the end of the white pointer trail), the larger the bounce.
The bounce is also affected by gravity, and so will tend to go downhill. If the bounce ends up on a slope, the grenade will also roll downhill. Finally it explodes, and hopefully next to an enemy robot. The blast radius is a decent size on grenades.
Level 1: 30 damage **Starter Weapon**
Level 2: 38 damage 20 Agate, 20 Emerald, 20 Zinc, 20 Nickel
Level 3: 45 damage 35 Agate, 35 Emerald, 35 Zinc, 35 Nickel
Level 4: 53 damage
Level 5: 60 damage
Cluster Bomb
Everyone’s favourite weapon due to the large amount of damage that it can do. The cluster bomb is the same as a bazooka until the missile goes just past the apex of its trajectory, when it splits into 3 smaller missiles, each dealing the same damage.
Obviously, as can be seen in the picture, the robot is going to be hit by all 3 mini-missiles, thus dealing the max damage. A level 1 Cluster Bomb deals 20 damage, so if you hit the enemy before the missile splits, you deal 20 damage. If you hit the enemy with all 3 mini-missiles, you deal it 3x20 or 60 damage. Small blast radius.
Level 1: 20 damage x3 40 Amethyst, 20 Citrine, 30 Copper, 20 Silver
Level 2: 25 damage x3
Level 3: 30 damage x3
Level 4: 35 damage x3 120 Amethyst, 60 Citrine, 95 Copper, 60 Silver
Level 5: 40 damage x3 200 Amethyst, 100 Citrine, 150 Copper, 100 Silver
Energy Sword
This weapon looks very familiar … from a certain movie perhaps? Anyway, it’s a very forceful weapon, and basically you swing it left and right, and anyone standing on either side of you (also up and down a little bit), will take damage. While it is fairly powerful, its downside is that you need to stand right next to the enemy, and also if you do kill it, there is a fair chance of taking damage from bits exploding from the corpse. If you are standing uphill, this chance is reduced a lot.
Level 1: 50 damage 40 Amethyst, 20 Sapphire, 40 Silver, 20 Lead
Level 2: 63 damage 55 Amethyst, 25 Sapphire, 55 Silver, 25 Lead
Level 3: 75 damage 80 Amethyst, 40 Sapphire, 80 Silver, 40 Lead
Level 4: 88 damage
Level 5: 100 damage
Big Boomer
The Big Boomer is a different type of weapon in that the missile (a spike) doesn’t deal damage by itself. Basically you fire the spike, and it embeds itself in the ground where it lands … waiting. When any explosion nearby (from a weapon or otherwise) occurs, the spike then explodes causing massive damage. It also has a massive blast radius as well, so don’t stand close by. So the whole idea is for 1 player to land this close to a powerful enemy, and the second player to trigger it off the next turn, killing the enemy if he hasn’t moved too far away. Another use is for getting the triple kill medal.
Level 1: 100 damage 30 Sapphire, 30 Ruby, 40 Lead, 40 Platinum
Level 2: 125 damage
Level 3: 150 damage 60 Sapphire, 60 Ruby, 80 Lead, 80 Platinum
Level 4: 175 damage
Level 5: 200 damage
Fluff Bombs
Fluff Bombs are another unusual weapon in that they cannot fire upwards, the flight path tends downwards, and not very far. Once fired, three little orange fluffs come out, and bounce their way forwards. While these fluffs can get ‘trapped’ so to speak, against the feet of an enemy, generally they tend to bounce up and over the enemies, so their accuracy isn’t very good at all.
Their damage is fairly decent at level 1, 30, and their blast radius is small. The best use for these is firing them across a long stretch of even ground, or better still, into/along an underground corridor at an enemy. Another thing to remember when firing these is that the higher the arc, the bigger the bounce … and the more power, the further they go before they explode. Unless you need to bounce them over an object, the best is to use a very flat trajectory, and they will roll along the ground and not bounce at all. Here is a before and after in one ... the robot is about to get hit from 3 little cute
Level 1: 30 damage x3 30 Citrine, 40 Sapphire, 30 Silver, 40 Lead
Level 2: 38 damage x3 40 Citrine, 55 Sapphire, 40 Silver, 55 Lead
Level 3: 45 damage x3
Level 4: 53 damage x3
Level 5: 60 damage x3
Homing Missile
The Homing Missile is the most accurate weapon. You can aim directly anywhere on the map (NO NEED TO TARGET A ROBOT), and a missile will fire upwards, arc across, then down and land on top of the robot. If there is a wall above you or the target spot the missile will collide with this and explode there instead. This is a good way to trigger off a Big Boomer spike. If you are standing close to the target, the missile tends to overshoot slightly and then curve back in, hitting the target from the side opposite you.
Level 1: 25 damage 50 Ruby, 100 Topaz, 100 Platinum, 50 Gold
Level 2: 31 damage 65 Ruby, 130 Topaz, 130 Platinum, 65 Gold
Level 3: 38 damage
Level 4: 44 damage
Level 5: 50 damage